For some reason it refuses to rapid fire on command. Lastly, and by far my biggest gripe, the arm cannon. This, combined with the already commital jump, makes it very easy to accidentally launch yourself into whatever you were trying to avoid to begin with. I also don't like how holding jump when you stick to a wall makes you automatically jump off from it. Also, when you stick to a wall, you're clinged to it even if you let go of the directional button, and having to press down to get off a wall felt clunky. What I can't get behind is that when you jump off a wall, you cannot alter your jump arc until you land, which makes it more commital than I feel needs to be. I can also get behind a wall jump that doesn't let you climb walls a la MMX and simply pushes you off the wall like in Mario. But it's something I eventually got used to, even if the converyor belts made it pretty annoying in that second stage.
#MEGAMAN SPRITE GAME FULLSCREEN SERIES#
Now, I prefer Mega Man's lack of aerial momentum, so playing a game clearly inspired by that series apply it threw me off a bit. Bit of an odd compliment, but I love how you actually ascend from jumping off of ladders, and can just monkey back and forth between them. Bosses are intimidating at first, but they can still be learned and beaten with enough experience. Artstyle is charming and pleasing and the music is pretty nice (though maybe it should be a little bit more upbeat), and the level design itself is simple, yet fairly challenging right from the onset. Hopefully, this helps you, don't take any comments in a bad way, I do believe honest feedback helps the most.Ĭute game. Overall I think the game is good, and I'm a big fan of your pixel art and design (the characters truly look nice!) =) I had some challenges when battling the bosses, but once you get the patterns, it is a little easier to kill them. I couldn't find a good melody that kept sounding my head.ĭifficult: I think the difficulty is just perfect. SFX and Music: SFX is not bad, but Music is not that good. This is where I think I could help the most. In the second level, for example, there is a part where you need to jump from right to left, in between 2 ladders (there is a heart in the middle). Sometimes I feel I don't have total control over the character, meaning the jumps and air movements were so "fixed" that you couldn't move your player with total freedom. Gameplay: The gameplay needs to be improved. I believe if you fix these for future games, the pixel art will look perfect. For example, the background, it seems to me it is resized, so it looks "not so nice". However, some stuff was not in its right proportion. The main character, the enemies, the bosses, they all have great sprites, I'd say almost professional.
Graphics: For graphics, I think your pixel art skills are AWESOME. Hey, I know it has been 4 months since you release this game, but you and I just talked yesterday and I decided to finish this game. This is a really fun and promising game, and I think another pass on the controls would make it great. I know that was a lot and some of it has been said before, but I wanted to give detailed feedback. The d-pad also did not work on my controllers (X-Box One and SN30 Pro+). This would give a little more flexibility to the controls. This is a small point, but since the button functions are fixed, I think it would be helpful if A/B both jump and X/Y both fire. Climbing ladders is very slow - I had to jump up them in some places, but this is not very precise. You can't change your momentum after doing this, either. Holding the button controls the height of your jump, but if you are holding it when you touch a wall or ladder, you bounce off. I also got bounced around a lot by the wall jump and ladder hop moves. I think this makes some jumps and especially dodging projectiles more fidgety than it should be. You can change your momentum in the air, but only between the maximum left and right. You also can't move for a moment after firing on a ladder. This makes precise timing of shots difficult, whether it's firing while jumping or trying to hit shielded enemies. It doesn't fire when I want it to it fires once, pauses, then rapidly fires three shots. However, the controls are a bit frustrating and could really use some polishing:
#MEGAMAN SPRITE GAME FULLSCREEN FULL#
The sprites are really well-drawn and full of character, the scenario is cute and unique, level design is classic, and the overall gameplay is fun and challenging. Hi! This is very cool and really nails the flavor of a Megaman game.